var hour;
var minute;
var second;

function setup() {
    createCanvas(600, 600);
    background(0);

    hour = hour();
    minute = minute();
    second = second();

    console.log(second);
}

function draw() {
    strokeWeight(8);
    noFill();
    stroke(255, 50, 50);
    // var secondAngle = map(second, 1, 60, 0, PI * 2);
    // arc(width / 2, height / 2, 500, 500, 0, secondAngle);
}